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成員關係圖載入中…

Project

AI for Sports

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Exploring Feature Gallery Design for Re-identification in Basketball Player Tracking

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A Real-time Hybrid Method for Basketball Key Actor Analysis and Event Detection

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OmniScorer: Real-Time Shot Spot Analysis for Court View Basketball Videos

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Learning Robust Latent Space of Basketball Player Trajectories for Tactics Analysis

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Computer Vision

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Defect Detection using DINO-ViT and Optimal Threshold Determination with Synthetic Data

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Multi-Label Video Tagging Using Prompt Learning with Latent Video Features

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I3FNet: Instance-aware Feature Fusion for Few-shot Point Cloud Generation from Single Image

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Efficient Hand Gesture Recognition using Multi-Task Multi-Modal Learning and Self-Distillation

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Offensive Tactics Recognition in Broadcast Basketball Videos Based on 2D Camera View Player Heatmaps

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ScoreActuary: Hoop-Centric Trajectory-Aware Network for Fine-Grained Basketball Shot Analysis

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Active Learning for 3D Human Pose Estimation: Combining the Strategies of Uncertainty and Diversity

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Sparse Visual Localization Based On Spatial Relation Codes

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Canonical Space Reconstruction of Animatable 3D Clothed Humans

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STR-GQN

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Identity Recognition and Liveness Detection System

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Abnormal Event Detection in Surveillance Videos Using Two-Stream Decoder

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Basketball Player Tracking

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Furniture Style Compatibility Recommendation

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Composition Analysis

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On Premise Signs Detection and Recognition

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Sign Language Recognition

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Makeup Face Analysis

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Representative Photo Selection For Restaurants In Food Blogs

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Plant Propagation with the Aid of Image Analysis Techniques

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HCI

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An Intuitive and Efficient System for Athlete’s Movement Assessment and Visualization in Multiple Training Sessions

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Emotion Recognition from Galvanic Skin Response Signal

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ORSNet

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SLiMTab

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Basketball Referee Signals Recognition

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Handwriting Trajectory Reconstruction

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Oral Rehabilitation System

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B-Box Mixer

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XR

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Immersive Basketball Vision Training

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StimulusLoop: Game-Actuated Mutuality Artwork for Evoking Affective State

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Feasibility study on VR Editing with AI-Generated 3D Object and Terrain

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VR Piano Learning Platform

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Multiplayer Motion Sensing Game in Mixture Reality

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Vibration Feedback Controlled

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Training Assistant

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A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique

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AR Tower Defence by Unity

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MISVR

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Content Creation & Editing

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ImmerseSketch

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SOFA: Style-based One-shot 3D Facial Animation Driven by 2D landmarks

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EMVGAN: Emotion-Aware Music-Video GAN

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Music Timbre Transfer

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Basketball Defensive Trajectory Generation

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Doodle Master

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SyncGAN

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Ontlus

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Newz

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Publication

International Journal

  1. Herman Prawiro, Ching-Yeh Chiang, Nien-Yi Jan, Kai-Lin Yang, Yi-Rong Lin, Yung-Hui Li, Tse-Yu Pan, Min-Chun Hu*, Defect Image Generation using Diffusion Model for Defect Detection Augmentation, Multimedia Tools and Applications, vol. 85, no. 6, May, 2026.
  2. Tang-Chen Chang, Duen-Chian Jheng, Hsuan-Ya Liang, Bill Louis Harchan, Pu Ching, Tsung-Hsun Tsai, Chih-Yi Chang, Te-Cheng Wu, Yung-Hui Li, Tse-Yu Pan, Hung-Kuo Chu, and Min-Chun Hu*, Fine-grained Stroke Recognition in Broadcast Table Tennis Videos with ATDT, ACM Transactions on Multimedia Computing, Communications and Applications, Accepted on 16 September 2025. (SCI/EI, JCR 2024 IF=6.0, Rank: Q1 32/258)
  3. Pin-Xuan Liu, Tse-Yu Pan*, Hsin-Shih Lin, Hung-Kuo Chu, and Min-Chun Hu*, VisionCoach: Design and Effectiveness Study on VR Vision Training for Basketball Passing, IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 10, pp. 6665-6677, Oct. 2024. (SCI/EI, JCR 2024 IF=6.5, Rank: Q1 8/129)
  4. Ammar Farga, Kun-Chan Lan*, Tzu-Hao Tsai, Min-Chun Hu, Juei-Chun Weng, Jun-Xiang Zhang, and Yuan-Shiun Chang, Toward Recognition of Easily-confused TCM Herbs on the Smartphone Using Hierarchical Clustering Convolutional Neural Network, Evidence-Based Complementary and Alternative Medicine, vol. 2023, May 2023. (SCI/EI, JCR 2021 IF: 2.650, Rank Q3: 16/30)
  5. Kai-Wen Hsiao, Yong-Liang Yang, Yung-Chih Chiu, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu*, Img2Logo: Generating Golden Ratio Logos from Images, Computer Graphics Forum, vol. 42, no. 2, pp. 37-49, May 2023. (SCI/EI, JCR 2022 IF: 2.5, Rank Q2: 52/108)
more (22)
  1. Jian-Wei Peng, Min-Chun Hu*, and Wei-Ta Chu, An Imitation Learning Framework for Generating Multi-modal Trajectories from Unstructured Demonstrations, Neurocomputing, vol. 500, pp. 712-723, August 2022. (SCI/EI, JCR 2021 IF= 5.779, JCI Rank: Q1 42/190)
  2. Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu*, Feasibility Study on Virtual Reality Based Basketball Tactic Training, IEEE Transactions on Visualization and Computer Graphics, vol. 28, no. 8, pp. 2970-2982, August 2022. (SCI/EI, JCR 2021 IF=5.226, Rank: Q1 13/110)
  3. Tse-Yu Pan, Wan-Lun Tsai, Chen-Yuan Chang, Chung-Wei Yeh, and Min-Chun Hu*, A Hierarchical Hand Gesture Recognition Framework for Sports Referee Training Based on EMG and Accelerometer Sensors, IEEE Transactions on Cybernetics, vol.52, no.5, pp. 3172-3183, May 2022. (SCI/EI, JCR 2021 IF= 19.118, Rank: Q1 3/145)
  4. Wen-Cheng Chen, Wan-Lun Tsai, Huan-Hua Chang, Min-Chun Hu*, and Wei-Ta Chu, Instant Basketball Defensive Trajectory Generation, ACM Transactions on Intelligent Systems and Technology, vol.13, no.1, pp. 1-20, February, 2022. (SCI/EI JCR 2021 IF=10.489, Rank: Q1 13/145)
  5. Wan-Lun Tsai, Li-Wen Su, Tsai-Yen Ko, Tse-Yu Pan, and Min-Chun Hu*, Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players, IEEE Transactions on Learning Technologies, vol.14, no.6, pp. 754-762, 2021. (SCI/EI JCR 2021 IF =4.433, JCI Rank: Q1 30/156)
  6. Chien-Wen Chen, Min-Chun Hu*, Wei-Ta Chu, and Jun-Cheng Chen, A Real-time Sculpting and Terrain Generation System for Interactive Content Creation, IEEE Access, 9, 2021. (SCI/EI JCR 2021 IF= 3.476, Rank: Q2 79/164)
  7. Kun-Chan Lan*, Min-Chun Hu, Yi-Zhang Chen, and Jun-Xiang Zhang, The Application of 3D Morphable Model (3DMM) for Real-time Visualization of Acupoints on a Smartphone, IEEE Sensors Journal, vol. 21, no. 3, pp. 3289-3300, February 2021. (SCI/EI, JCR 2021 IF= 4.325, Rank: Q1 14/64)
  8. Tse-Yu Pan, Chen-Yuan Chang, Wan-Lun Tsai, and Min-Chun Hu*, Multisensor-Based 3D Gesture Recognition for a Decision-Making Training System, IEEE Sensors Journal, vol.21, no.1, pp. 706-716, January 2021. (SCI/EI, JCR 2021 IF= 4.325, Rank: Q1 14/64)
  9. Tse-Yu Pan, Chih-Hsuan Kuo, Hou-Tim Liu, Min-Chun Hu*, Handwriting Trajectory Reconstruction Using Low-cost IMU, IEEE Transactions on Emerging Topics in Computational Intelligence, vol. 3, no. 3, pp. 261-270, June 2019. (SCI/EI, JCR 2021 IF= 4.851, Rank: Q2 51/145)
  10. Min-Chun Hu, Kun-Chan Lan*, Wen-Chieh Fang, Yu-chia Huang, Tsung-Jung Ho, Chun-Pang Lin, Ming-Hsien Yeh, Paweeya Raknima, Ying-Hsiu Lin, Ming-Hsun Cheng, Yi-Ting He, Kuo-Chih Tseng, Automated tongue diagnosis on the smartphone and its applications, Computer Methods and Programs in Biomedicine, vol.174, pp. 51-64, June 2019. (SCI/EI, JCR 2019 IF=3.632, Rank: Q1 16/108)
  11. Tse-Yu Pan, Yi-Zhu Dai, Min-Chun Hu*, and Wen-Huang Cheng, Furniture Style Compatibility Recommendation with Cross-class Triplet Loss, Multimedia Tools and Applications, vol. 78, no. 3, pp. 2645–2665, February 2019. (SCI/EI, JCR 2019 IF=2.313, Rank: Q2 34/108)
  12. Tse-Yu Pan, Li-Yun Lo, Chung-Wei Yeh, Jhe-Wei Li, Hou-Tim Liu, and Min-Chun Hu*, Sign Language Recognition in Complex Background Scene Based on Adaptive Skin Color Modeling and Support Vector Machine, International Journal of Big Data Intelligence (IJBDI), vol. 5, no. 1-2, pp. 21-30, 2018.
  13. Min-Chun Hu, Kiat Siong Ng, Pei-Yin Chen*, Yu-Jung Hsiao and Cheng-Hsien Li, Local Binary Pattern Circuit Generator with Adjustable Parameters for Feature Extraction, IEEE Transactions on Intelligent Transportation Systems, vol. 19, no.8, pp. 2582-2591, August 2018. (SCI/EI, JCR 2017 IF= 4.051, Rank Q1:35/260)
  14. Tsung-Hung Tsai, Wei-Cih Jhou, Wen-Huang Cheng*, Min-Chun Hu, I-Chao Shen, Tekoing Lim, Kai-Lung Hua, Ahmed Ghoneim, M. Anwar Hossain, and Shintami C. Hidayati, Photo Sundial: Estimating the Time of Capture in Consumer Photos, Neurocomputing, vol. 177, pp.529-542, February 2016. (SCI/EI, JCR 2016 IF= 3.317, Rank Q1: 24/133)
  15. Min-Chun Hu, Ming-Hsun Cheng, and Kun-Chan Lan*, Color Correction Parameter Estimation on the Smartphone and Its Application for Automatic Tongue Diagnosis, Journal of Medical Systems, vol. 40, no.18, pp. 1-8, January 2016. (SCI, JCR 2016 IF= 2.456, Rank Q2: 28/90)
  16. Shih-Syun Lin, Min-Chun Hu, Chien-Han Lee, and Tong-Yee Lee*., Efficient QR Code Beautification with High Quality Visual Content, IEEE Transactions on Multimedia, vol. 17, no. 9, pp.1515-1524, May 2015. (SCI/EI, JCR 2017 IF=3.977, Rank Q1:17/146)
  17. Min-Chun Hu*, Chi-Wen Chen, Wen-Huang Cheng, Jui-Hsin Lai, and Ja-Ling Wu, Real-Time Human Movement Retrieval and Assessment with Kinect Sensor, IEEE Transactions on Cybernetics, vol. 45, no. 4, pp. 742-753, April 2015. (SCI/EI, JCR 2016 IF=7.384, Rank Q1: 5/133)
  18. Min-Chun Hu*, Wen-Huang Cheng, Chuan-Shen Hu, and Ja-Ling Wu, Efficient Human Detection in Crowded Environment, Multimedia Systems, vol. 21, no.2, pp. 177-187, March 2015. (SCI/EI, JCR 2016 IF=2.207, Rank Q2:60/146)
  19. Tsung-Hung Tsai, Wen-Huang Cheng*, Chuang-Wen You, Min-Chun Hu, Arvin Wen Tsui, and Heng-Yu Chi, Learning and Recognition of On-Premise Signs (OPSs) from Weakly Labeled Street View Images, IEEE Transactions on Image Processing, vol. 23, no. 3, pp. 1047-1059, March 2014. (SCI/EI, JCR 2016 IF=4.828, Rank Q1: 13/133)
  20. Jui-Hsin Lai, Chieh-Li Chen, Po-Chen Wu, Chieh-Chi Kao, Min-Chun Hu, and Shao-Yi Chien*, Tennis Real Play, IEEE Transactions on Multimedia, vol. 14, no. 6, pp. 1602-1617, December 2012. (SCI/EI, JCR 2017 IF=3.977, Rank Q1:17/146)
  21. Min-Chun Hu*, Ming-Hsiu Chang, Ja-Ling Wu, and Lin Chi, Robust Camera Calibration and Player Tracking in Broadcast Basketball Video, IEEE Transactions on Multimedia, vol. 13, no. 2, pp. 266-279, April 2011. (SCI/EI, JCR 2017 IF=3.977, Rank Q1:17/146)
  22. Hua-Tsung Chen*, Ming-Chun Tien, Yi-Wen Chen, Wen-Jiin Tsai, and Suh-Yin Lee, Physics-based Ball Tracking and 3D Trajectory Reconstruction with Applications to Shooting Location Estimation in Basketball Video, Journal of Visual Communication and Image Representation (JVCI), vol. 20, no. 3, pp. 204-216, April 2009. (SCI/EI, JCR 2016 IF=2.164, Rank Q2: 27/106)

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International Conference

  1. Chia-Chen Chiang, Hsuan Chung, Kevin Tandian, Chia-Yen Lin, Charlene Shawn, Tang-Chen Chang, Edwin Arkel Rios, Chih-Tsun Huang, Tse-Yu Pan, Min-Chun Hu*, SECG: A Dataset and Benchmark for Seamless Egocentric Continuous Gesture Recognition, Asian Conference on Computer Vision (ACCV ‘26), 2026. (December 14-18, Osaka, Japan)
  2. Yu-Yen Chang, Tai-Chen Tsai, Pu Ching, Yung-Hui Li, Ching-Yeh Chiang, Yi-Rong Lin, Nien-Yi Jan, Tse-Yu Pan, and Min-Chun Hu*, Motion Retargeting with Interpenetration-Guided Refinement for 3D Gaussian Avatars, SIGGRAPH Asia, Poster, 2026. (December 1-4, Kuala Lumpur, Malaysia)
  3. Wei-Ting Yen, Chi-Hsun Lee, Zi-Heng Zhong, Chi-Yu Lin, Min-Chun Hu, and Tse-Yu Pan*, GeoIL: Teleoperation-Driven Learning for Geometry-Guided Robotic Maintenance in Virtual Environments, ACM Symposium on Virtual Reality Software and Technology (VRST ‘26), Poster, 2026. (November 16-18, Sendai, Japan)
  4. Kuan-Ning Chang, Zhi Lynn Lay, Chun-Wen Lin, Chih-Han Liu, Chi-Yu Lin, Chien-Hsing Chou, Min-Chun Hu, and Ping-Hsuan Han*, DeskMate: A Mobile Tabletop Robot Integrating VR Controllers for XR Interaction, ACM Symposium on Virtual Reality Software and Technology (VRST ‘26), Demo, 2026. (November 16-18, Sendai, Japan)
  5. Pei-Hsin Huang, Pu Ching, Szu-Han Wu, Shang-Ching Liu, Tsung-Hsun Tsai, Calvin Ku, Tang Chen Chang, Hsueh-Yi Lin, Hung-Kuo Chu, Min-Chun Hu*, An Immersive Serve Type Recognition Skill Training System for Table Tennis Beginners, IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW ‘26), pp. 1041-1042, Poster, 2026. (March 21-25, Daegu, Korea)
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  1. Sheng-Chi Hsu, Le-Ying Chen, Yijie Du, Duen-Chian Jheng, Bill Louis Harchan, Tsun-Hung Tsai, Min-Chun Hu*, RepSync: Real-Time Form Correction and Feedback in Virtual Benchpress Training, IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW ‘26), pp. 1175-1176, Poster, 2026. (March 21-25, Daegu, Korea)
  2. HungEn Hsieh, Jeng Wen Joshua Lean, JinWei Chang, YuNing Chen, Pin-Yue Wang, Tsun-Hung Tsai, Min-Chun Hu*, VR-CivicGuard: Enhancing Campus Civil Defense and Air Defense Preparedness through Immersive Virtual Reality Training, IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW ‘26), Poster, pp. 1211-1212, 2026. (March 21-25, Daegu, Korea)
  3. Tai-Chen Tsai, Chih-Chuan Huang, Shun-Han Chang, Cheng-Yin Hsu, Hsin-Ying Lee, Kai-Hsiang Wen, Tse-Yu Pan, Min-Chun Hu*, PerformaVis: Real-Time Affective Music Visualization Driven by Pianist's Bodily Expressions, Adjunct Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology (UIST Adjunct ‘25), pp. 1-3, Poster, 2025. (September 28- October 1, Busan, Korea)
  4. Wei-Hsin Yeh, Yu-An Su, Chih-Ning Chen, Yi-Hsueh Lin, Calvin Ku, Wenhsin Chiu, Min-Chun Hu, Lun-Wei Ku*, CoachMe: Decoding Sport Elements with a Reference-Based Coaching Instruction Generation Model, Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (ACL ‘25), pp. 29126-29151, July 2025.
  5. Yu-Lun Chiou, Pu Ching, Min-Chun Hu*, Enhancing Activity Recognition: Motion Waveform Preprocessing from Millimeter-Wave Radar Data for Transformer-Based Classification, (ICMEW ‘25), pp. 1-6, 2025. (June 30-July 4, Nantes, France)
  6. Edwin Arkel Rios*, Bo-Cheng Lai, and Min-Chun Hu, Global-Local Similarity for Efficient Fine-Grained Image Recognition with Vision Transformers, IEEE International Symposium on Circuits and Systems (ISCAS ‘25), pp. 1-5, 2025. (May 25-28, London, UK)
  7. Jian-Jia Weng, Calvin Ku, Jo Chien Wang, Chih-Jen Cheng, Tica Lin, Yu-An Su, Tsung-Hsun Tsai, You-Yi Lin, Lun-Wei Ku, Hung-Kuo Chu, and Min-Chun Hu*, Bridging Coaching Knowledge and AI Feedback to Enhance Motor Learning in Basketball Shooting Mechanics Through a Knowledge-Based SOP Framework, ACM CHI conference on Human Factors in Computing Systems (CHI ‘25), pp. 989:1-989:20, 2025. (April 26-May 1, Yokohama, Japan) (Honorable Mention Recognition)
  8. Edwin Arkel Rios*, Jansen Christopher Yuanda, Vincent Leon Ghanz, Cheng-Wei Yu, Bo-Cheng Lai, and Min-Chun Hu, Cross-Layer Cache Aggregation for Token Reduction in Ultra-Fine-Grained Image Recognition, IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP ‘25), pp. 1-5, 2025. (April 6-11, Hyderabad, India)
  9. Duen-Chian Jheng, Bill Louis Harchan, Berenika Nawoja Kostka de Sztemberg, Jen-Hao Hsu, and Min-Chun Hu*, Badminton Footwork Practice via an Immersive Virtual Reality System, MultiMedia Modeling (MMM ‘25), pp. 98-104, 2025. (January 8-10, Nara, Japan)
  10. Wei-Lun Huang, Shao-Hung Wu, Hung-Chang Huang, Min-Chun Hu, and Tse-Yu Pan*, Description-Driven Audiovisual Embedding Space Learning for Enhanced Movie Understanding, The 6th ACM International Conference on Multimedia in Asia (MMAsia ‘24), no. 128, pp. 1 - 5, 2024. (December 3-6, Auckland, New Zealand)
  11. Li-Huan Shen, Joyce Sun, Jan-Yue Lin, Yi-Hsuan Chiu, Ssu-Hsuan Wu, Tai-Chen Tsai, Shun-Han Chang, and Min-Chun Hu*, PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event, SIGGRAPH Asia, Poster, no. 114, pp. 1 - 2, 2024. (December 3-6, Tokyo, Japan)
  12. Pei-Hsin Huang, Shang-Ching Liu, Li-Yang Huang, Chuan-Meng Chiu, Jo-Chien Wang, Pu Ching, Hung-Kuo Chu and Min-Chun Hu*, IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video, SIGGRAPH Asia, Poster, no. 11, pp. 1 - 2, 2024. (December 3-6, Tokyo, Japan)
  13. Shun-Han Chang, Chen-Chun Wu, Zi-Yun Lai, Tsung-Yen Lee, Cheng-En Ho, and Min-Chun Hu*, Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device, SIGGRAPH Asia, Poster, no. 91, pp. 1 - 2, 2024. (December 3-6, Tokyo, Japan)
  14. Chai-Rong Lee, Ting-Yu Yen, Kai-Wen Hsiao, Shih-Hsuan Hung, Sheng-Chi Hsu, Min-Chun Hu, Chih-Yuan Yao and Hung-Kuo Chu*, ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene, SIGGRAPH Asia, Technical Communications, no. 29, pp. 1 - 4, 2024. (December 3-6, Tokyo, Japan)
  15. Tai-Chen Tsai, Yu-Hsuan Chen, Min-Chun Hu, and Tse-Yu Pan*, DualStage: Enhancing Emotional Connections through Music Visualization for Synchronizing Live and Virtual Performances, The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI ‘24) in conjunction with The 2024 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp) and The 2024 International Symposium on Wearable Computers (ISWC), pp. 771-775, 2024. (October 5–9, 2024, Melbourne, Australia)
  16. Calvin Ku, Jian-Jia Weng, Wan-Ting Tseng, Pei-Chun Hsieh, Wen-Wei Hsieh, Lun-Wei Ku, Hung-Kuo Chu, and Min-Chun Hu*, Investigating Technology's Role in Sports Motor Skill Training Using Basketball Shooting as a Case Study, The 2nd International Workshop on Intelligent Technologies for Precision Sports Science (IT4PSS), in Conjunction with the 33rd International Joint Conference on Artificial Intelligence (IJCAI ‘24), 2024. (August 3-9, Jeju, South Korea)
  17. Hsiao-Wei Chen, Herman Prawiro, Calvin Ku, Tsung-Hsun Tsai, Tse-Yu Pan, Hung-Kuo Chu, and Min-Chun Hu*, A Real-time Hybrid Method for Basketball Key Actor Analysis and Event Detection, The 2nd International Workshop on Intelligent Technologies for Precision Sports Science (IT4PSS), in Conjunction with the 33rd International Joint Conference on Artificial Intelligence (IJCAI ‘24), 2024. (August 3-9, Jeju, South Korea)
  18. Yun-Jui Wu, Calvin Ku, Tsung-Hsun Tsai, Shih-Hsun Chen, Wen-Hsin Chiu, Min-Chun Hu, and Hung-Kuo Chu*, Dual-Stage Adaptation with Self-Training for Human Mesh Reconstruction on Baseball Swing Videos, The 2nd International Workshop on Intelligent Technologies for Precision Sports Science (IT4PSS), in Conjunction with the 33rd International Joint Conference on Artificial Intelligence (IJCAI ‘24), 2024. (August 3-9, Jeju, South Korea)
  19. Alfred Lan, Tai-Chen Tsai, Chih-Chuan Huang, Pu Ching, Tse-Yu Pan, and Min-Chun Hu*, ImmerseSketch: Transforming Creative Prompts into Vivid 3D Environments in VR, ACM SIGGRAPH Conference (SIGGRAPH '24), pp. 1-2, Poster, 2024. (28 July-01 August, 2024, Denver, USA)
  20. Pu Ching, Wen-Cheng Chen, and Min-Chun Hu*, I3FNet: Instance-aware Feature Fusion for Few-shot Point Cloud Generation from Single Image, IEEE International Conference on Multimedia and Expo Workshops (ICMEW‘24), pp. 1-6, 2024. (July 15-19, Niagra Falls, Canada)
  21. Yen-Ru Chen, Tsung-Hsun Tsai, Tica Lin, Calvin Ku, Min-Chun Hu, Hung-Kuo Chu*, DepBoxia: Depth Perception Training in Boxing, an Immersive Approach, IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW ‘24), pp. 739-740, 2024. (March 16-21, 2024, Orlando, USA)
  22. Chi-Yu Chen, Pu Ching, Pei-Hsin Huang, Min-Chun Hu*, Where Are Biases? Adversarial Debiasing with Spurious Feature Visualization, MultiMedia Modeling (MMM ‘24). Lecture Notes in Computer Science, vol 14554. Springer, Cham. (January 29 - February 2, 2024, Amsterdam, The Netherlands)
  23. Herman Prawiro, Tse-Yu Pan, Chun-Kai Yang, Chih-Tsun Huang, Min-Chun Hu*, Towards Efficient Visual Attention Prediction for 360 Degree Videos, IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR ‘24), pp. 50-59. (January 17 - 19, 2024, Los Angeles, USA)
  24. Yu-Hung Hsu, Iuan-Kai Fang, Chun Wang, Jui-Chien Chen, Min-Chun Hu*, Integrating Physical Wheelchairs and Virtual Basketball for Enhanced Access and Enjoyment in Wheelchair Basketball, IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR ‘24), pp. 80-84. (January 17 - 19, 2024, Los Angeles, USA)
  25. Ssu-Hsuan Wu, Kai-Ting Wang, Chia-Chen Chiang, Hsin-Yu Chang, Cheng-Yun Yeh, Min-Chun Hu*, DanceOnStage: positioning training of dancing stage performance in virtual reality, IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR ‘24), Poster, pp. 270-274. (January 17 - 19, 2024, Los Angeles, USA)
  26. Cheng-Hsiu Chen, Jheng-Wei Su, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu*, Panelformer: Sewing Pattern Reconstruction from 2D Garment Images, IEEE/CVF Winter Conference on Applications of Computer Vision (WACV‘24), pp. 443-452, 2024. (January 4-8, Waikoloa, Hawaii, USA)
  27. Jie-Ying Li, Chia-Chen Chiang, Hsin-Yu Chang, Tse-Yu Pan, Chih-Tsun Huang, Min-Chun Hu*, Efficient Hand Gesture Recognition using Multi-Task Multi-Modal Learning and Self-Distillation, The 5th ACM International Conference on Multimedia in Asia (MMAsia ‘23) , no. 39, pp. 1-7, 2023. (December 6-8 , 2023, Tainan, Taiwan)
  28. Yen-Pin Cheng, Tsung-Hsun Tsai, Tai-Chen Tsai, Yi-Hsuan Chiu, Hung-Kuo Chu, and Min-Chun Hu*, OmniScorer: Real-Time Shot Spot Analysis for Court View Basketball Videos, The 5th ACM International Conference on Multimedia in Asia (MMAsia ‘23) , Demos, no. 102, pp. 1-3, 2023. (December 6-8 , 2023, Tainan, Taiwan)
  29. Tsung-Hsun Tsai, Calvin Ku, Li Xin Ng, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu*, 3D Sports Field Registration via Parametric Learning, Workshop on Intelligent Sports Technologies (WIST) in conjunction with The 5th ACM International Conference on Multimedia in Asia (MMAsia ‘23 Workshop), no. 13, pp. 1-5, 2023. (December 6-8 , 2023, Tainan, Taiwan)
  30. Pu Ching, Hung-Kuo Chu, and Min-Chun Hu*, SOFA: Style-based One-shot 3D Facial Animation Driven by 2D Landmarks, ACM International Conference on Multimedia Retrieval (ICMR ‘23), pp. 545-549, 2023. (June 12-15, 2023, Thessaloniki, Greece)
  31. Nico, Tse-Yu Pan, Herman Prawiro, Jian-Wei Peng, Wen-Cheng Chen, Hung-Kuo Chu, and Min-Chun Hu*, Offensive Tactics Recognition in Broadcast Basketball Videos Based on 2D Camera View Player Heatmaps, ACM International Conference on Multimedia Retrieval (ICMR ‘23), pp. 571-575, 2023. (June 12-15, 2023, Thessaloniki, Greece)
  32. Kai-Wen Hsiao , Yong-Liang Yang , Yung-Chih Chiu , Min-Chun Hu , Chih-Yuan Yao , Hung-Kuo Chu*, Img2Logo: Generating Golden Ratio Logos from Images, Eurographics , Computer Graphics Forum (Eurographics ‘23) , vol.42, no. 2, pp. 37-49, 2023. (May 8-12, 2023, Saarbrücken, Germany)
  33. Pin-Xuan Liu, Tse-Yu Pan, Min-Chun Hu*, Hung-Kuo Chu, Hsin-Shih Lin, Wen-Wei Hsieh , and Chih-Jen Cheng, An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System, IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW ‘23), pp. 725-726. (March 25-29, 2023, Shang Hai, China)
  34. Wen-Cheng Chen, Chu-Song Chen, Wei-Chen Chiu, and Min-Chun Hu*, Scalable Spatial Memory for Scene Rendering And Navigation, The Thirty-Seventh AAAI Conference on Artificial Intelligence (AAAI ‘23), vol. 37, no. 1, pp. 369-377, 2023. (February 07-14, 2023, Washington, DC, USA)
  35. Chen-Hao Liao, Wen-Cheng Chen, Hsuan-Tung Liu, Yi-Ren Yeh, Min-Chun Hu, Chu-Song Chen*, Domain Invariant Vision Transformer Learning for Face Anti-spoofing, IEEE/CVF Winter Conference on Applications of Computer Vision (WACV ‘23), pp. 6087-6096, 2023. (January 03-07, 2023, Waikoloa, Hawaii, USA)
  36. Calvin Ku, Jian-Jia Weng, Yu-Hsin Wang, Dong-Xian Wu, Yi-Min Lau, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu*, Hung-Kuo Chu, and Te-Cheng Wu, Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study, International Workshop on AI & XR for Learning, Education and Serious Gaming (AIXRLES ‘22) in conjunction with IEEE International Conference on Artificial Intelligence & Virtual Reality (AIVR ‘22), pp. 275-282, 2022. (December 12-14, 2022, Virtual)
  37. Tai-Chen Tsai, Tse-Yu Pan, Min-Chun Hu*, and Ya-Lun Tao, StimulusLoop: Game-Actuated Mutuality Artwork for Evoking Affective State, ACM International Conference on Multimedia (MM ‘22), Interactive Artworks, pp. 7245-7247, 2022. (October 10-14 , 2022, Lisbon, Portugal)
  38. Ting-Yang Kao, Tse-Yu Pan, Chen-Ni Chen, Tsung-Hsun Tsai, Hung-Kuo Chu, and Min-Chun Hu*, ScoreActuary: Hoop-Centric Trajectory-Aware Network for Fine-Grained Basketball Shot Analysis, ACM International Conference on Multimedia (MM ‘22), Demos, pp. 6991-6993, 2022. (October 10-14 , 2022, Lisbon, Portugal) (Honorable Mention Demo Award)
  39. Pin-Xuan Liu, Tse-Yu Pan, Hsin-Shih Lin, Hung-Kuo Chu, and Min-Chun Hu*, BetterSight: Immersive Vision Training for Basketball Players, ACM International Conference on Multimedia (MM ‘22), Demos, pp. 6979-6981, 2022. (October 10-14 , 2022, Lisbon, Portugal) (Honorable Mention Demo Award)
  40. Shing Ming Wong, Chien-Wen Chen, Tse-Yu Pan, Hung-Kuo Chu, and Min-Chun Hu*, GetWild: A VR Editing System with AI-Generated 3D Object and Terrain, ACM International Conference on Multimedia (MM ‘22), Demos, pp. 6988-6990, 2022. (October 10-14 , 2022, Lisbon, Portugal)
  41. Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu*, Improve Immersion in Virtual Reality-Based Basketball Training, The Second Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI ‘22) in conjunction with 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp) and the 2022 International Symposium on Wearable Computers (ISWC). (September 11-15, 2022, Atlanta, USA and Cambridge, UK)
  42. Yang-Sheng Chao, Wen-Cheng Chen, Jian-Wei Peng, and Min-Chun Hu*, Learning Robust Latent Space of Basketball Player Trajectories for Tactics Analysis, IEEE International Conference on Multimedia and Expo (ICME ‘22), pp. 1-6, 2022. (July 18-22, 2022, Taipei, Taiwan)
  43. Yan-Hong Zhang, Calvin Ku, Min-Chun Hu, and Hung-Kuo Chu*, Monocular 3D Human Pose Estimation with Domain Feature Alignment and Self Training, IEEE International Conference on Multimedia and Expo (ICME ‘22), pp. 1-6, 2022. (July 18-22, 2022, Taipei, Taiwan)
  44. Chi-Yu Chen, Po-Chien Hsu, Tang-Chen Chang, Huan Ho, Min-Chun Hu*, Chi-Chun Lee, Hui-Ju Chen, Mary Hsin-Ju Ko, Chia-Fan Lee, and Pei-Yi Wang, Computer Vision Based Cognition Assessment for Developmental-Behavioral Screening, IEEE International Conference on Digital Health (ICDH ‘22), pp.151-156, 2022. (July 11-16, 2022, Barcelona, Spain)
  45. Yu-Chih Tsai, Tse-Yu Pan, Ting-Yang Kao, Yi-Hsuan Yang, and Min-Chun Hu*, EMVGAN: Emotion-Aware Music-Video Common Representation Learning via Generative Adversarial Networks, International Joint Workshop on Multimedia Artworks Analysis and Attractiveness Computing in Multimedia (MMArt-ACM ‘22) in conjunction with ACM International Conference on Multimedia Retrieval (ICMR ‘22). (June 27-30, 2022, Newark, USA)
  46. Yen-Jui Chu, Jheng-Wei Su, Kai-Wen Hsiao, Chi-Yu Lien, Shu-Ho Fan, Min-Chun Hu, Ruen-Rone Lee, Chih-Yuan Yao, Hung-Kuo Chu*, Sports Field Registration via Keypoints-aware Label Condition, 8th International Workshop on Computer Vision in Sports (CVSports), in conjunction with the 2022 IEEE International Conference on Computer Vision and Pattern Recognition (CVPR ‘22), pp. 3522-3529, 2022. (June 19-24, 2022, New Orleans, USA)
  47. Edwin Arkel Rios, Min-Chun Hu, and Bo-Cheng Lai*, Anime Character Recognition using Intermediate Features Aggregation, IEEE International Symposium on Circuits & Systems (ISCAS ‘22), pp. 424-428, 2022. (May 28 - June 1, 2022, Austin Texas, USA)
  48. Jian-Jia Weng, Yu-Hsin Wang, Calvin Ku, Dong-Xian Wu, Yi-Min Lau, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu*, Hung-Kuo Chu, and Te-Cheng Wu, Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies, The 29th IEEE International Conference on Virtual Reality and 3D User Interfaces (VR‘22) Abstracts and Workshops, pp. 804-805, 2022. (March 12-16, 2022, Christchurch, New Zealand)
  49. Pratibha Kumari, Anmol Kumar, Min-Chun Hu, and Mukesh Saini*, Automatic Double Contact Fault Detection in Outdoor Volleyball Videos, The 6th IAPR International Conference on Computer Vision and Image Processing (CVIP ‘21), pp. 122-134, 2021. (December 3-5, 2021, Virtual)
  50. Tai-Chen Tsai, Tse-Yu Pan, and Min-Chun Hu*, Investigating the Affective State of VR HMD User When Watching Videos Displayed in Different Formats, The 4th IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR ‘21), Poster, pp. 242-246, 2021. (November 15-17, 2021, Taichung, Taiwan)
  51. Wen-Cheng Chen, Min-Chun Hu*, and Chu-Song Chen, STR-GQN: Scene Representation and Rendering for Unknown Cameras based on Spatial Transformation Routing, International Conference on Computer Vision (ICCV ‘21), pp. 5946-5955, 2021. (October 11-17, 2021, Virtual)
  52. Yu-Chen Chang, Wen-Cheng Chen, and Min-Chun Hu*, Semi-supervised Many-to-many Music Timbre Transfer, ACM International Conference on Multimedia Retrieval (ICMR ‘21), pp. 442-446, 2021. (August 21-24, 2021, Taipei, Taiwan)
  53. Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, and Min-Chun Hu*, Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?, The 28th IEEE International Conference on Virtual Reality and 3D User Interfaces (VR ‘21), pp. 279-285, 2021. (March 27 - April 03, 2021, Lisbon, Portugal)
  54. Herman Prawiro, Tse-Yu Pan, and Min-Chun Hu*, An Empirical Study of Emotion Recognition from Thermal Video Based on Deep Neural Networks, IEEE International Conference on Visual Communications and Image Processing (VCIP ‘20), pp. 407-410, 2020. (December 01-04, 2020, Macau)
  55. Imam Yogie Susanto, Tse-Yu Pan, Chien-Wen Chen, Min-Chun Hu*, and Wen-Huang Cheng, Emotion Recognition from Galvanic Skin Response Signal Based on Deep Hybrid Neural Networks, ACM International Conference on Multimedia Retrieval (ICMR ‘20), pp. 341-345, 2020. (October 26-29, 2020, Dublin, Ireland)
  56. Herman Prawiro, Jian-Wei Peng, Tse-Yu Pan, and Min-Chun Hu*, Abnormal Event Detection in Surveillance Videos using Two-stream Decoder, The 2nd International Workshop on Big Surveillance Data Analysis and Processing (BIG-Surv) in conjunction with the 2020 IEEE International Conference on Multimedia and Expo (ICME ‘20), pp. 1-6, 2020. (July 6-10, 2020, London, UK)
  57. Febrina Wijaya, Ying-Chun Tseng, Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu*, VR Piano Learning Platform with Leap Motion and Pressure Sensor, The 27th IEEE International Conference on Virtual Reality and 3D User Interfaces (VR ‘20), Posters, pp. 585-586, 2020. (March 22-26, Atlanta, GA, USA)
  58. Huan-Hua Chang, Wen-Cheng Chen, Wan-Lun Tsai, Min-Chun Hu*, and Wei-Ta Chu, An Autoregressive Generation Model for Producing Instant Basketball Defensive Trajectory, The 2nd ACM International Conference on Multimedia in Asia (MMAsia ‘20), pp. 47:1-47:7, 2020. (March 07-09, 2020, Singapore)
  59. Ding-Jia Lee, Tse-Yu Pan, and Min-Chun Hu*, Design of Identity Recognition and Liveness Detection System for Mobile Phone, Indo–Taiwan 2nd International Conference on Computing, Analytics and Networks (ICAN ‘20), pp. pp. 113-118, 2020. (February 7-8, 2020, Chiayi, Taiwan)
  60. Chih-Yao Chang, Bo-I Chuang, Chi-Chun Hsia, Wen-Cheng Chen, and Min-Chun Hu*, Framework Design for Multiplayer Motion Sensing Game in Mixture Reality, The 26th International Conference on Multimedia Modeling (MMM ‘20), Technical Demo, pp. 703-708, 2020. (January 5-8, 2020, Daejeon, Korea) (Best Demo Award)
  61. Kuan-Hsien Wu, Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu*, Robust Basketball Player Tracking Based on a Hybrid Detection Grouping Framework for Overlapping Cameras, International Workshop on Big Media Dataset Construction, Management and Applications in conjunction with IEEE International Conference on Big Data (Big Data ‘19), pp. 5094-5100, 2019. (December 9-12, 2019, Los Angeles, CA, USA)
  62. Yu-Wei Wang, Tse-Yu Pan, Yung-Ju Chang, and Min-Chun Hu*, Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality, The 2nd IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR ‘19), Poster, pp. 195-198, 2019. (December 9-11, 2019, San Diego, CA, USA)
  63. Kuan-Hsien Wu, Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu*, Improving Performance of DeepCC Tracker by Background Comparison and Trajectory Refinement, The 12th IEEE International Conference on Ubi-Media Computing (Ubi-Media ‘19). (August 6-9, 2019, Bali, Indonesia)
  64. Jian-Wei Peng, Min-Chun Hu*, and Chuan-Wang Chang, Imitation Learning for Sentence Generation with Dilated Convolutions Using Adversarial Training, International Workshop on Cross-media Analysis for Semantic Knowledge Reasoning and Transfer in conjunction with the 2019 IEEE International Conference on Multimedia and Expo (ICME ‘19), pp. 435-440, 2019. (July 8-12, 2019, Shanghai, China)
  65. Wan-Lun Tsai, Li-wen Su, Tsai-Yen Ko, Cheng-Ta Yang, and Min-Chun Hu*, Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System, The 26th IEEE International Conference on Virtual Reality and 3D User Interfaces (VR ‘19), Posters, pp. 1193-1194, 2019. (March 23-27, 2019, Osaka, Japan)
  66. Ya-Kuei Chang, Jui-Wei Huang, Chien-Hua Chen, Chien-Wen Chen, Jian-Wei Peng, Min-Chun Hu, Chih-Yuan Yao, and Hung-Kuo Chu*, A Lightweight and Efficient System for Tracking Handheld Objects in Virtual Reality, The 24th ACM Symposium on Virtual Reality Software and Technology (VRST ‘18), Demos, pp. 43:1-43:2, 2018. (November 28 - December 01, 2018, Tokyo, Japan)
  67. Tse-Yu Pan, Chen-Yuan Chang, Wan-Lun Tsai, and Min-Chun Hu*, ORSNet: A Hybrid Neural Network for Official Sports Referee Signal Recognition, The 1st International Workshop on Multimedia Content Analysis in Sports (MMSports ‘18) in conjunction with the 26th ACM International Conference on Multimedia (MM ‘18), pp.51-58, 2018. (October 22-26, 2018, Seoul, Korea)
  68. Wan-Lun Tsai, and Min-Chun Hu*, Training Assistant: Strengthen Your Tactical Nous with Proficient Virtual Basketball Players, ACM SIGGRAPH Conference (SIGGRAPH ‘18), Poster, pp. 28:1-28:2, 2018. (August 12-16, 2018, Vancouver, Canada)
  69. Wen-Cheng Chen, Chien-Wen Chen, and Min-Chun Hu*, SyncGAN: Synchronize the Latent Space of Cross-modal Generative Networks, IEEE International Conference on Multimedia & Expo (ICME‘18), pp. 1-6, 2018. (July 23-27, 2018, San Diego, USA)
  70. Chien-Wen Chen, Wen-Cheng Chen, and Min-Chun Hu*, Doodle Master: A Doodle Beautification System Based on Auto-encoding Generative Adversarial Networks, International Joint Workshop on Multimedia Artworks Analysis (MMArt ‘18) and Attractiveness Computing in Multimedia (ACM ‘18) in conjunction with ACM International Conference on Multimedia Retrieval (ICMR ‘18), pp. 2-7, 2018. (June 11-14, 2018, Yokohama, Japan)
  71. Xi-Jing Chang, Yu-Chen Chang, Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu*, 3D Virtual Player Creation for VR Basketball Tactics Training, Asia Pacific Workshop on Mixed and Augmented Reality (APMAR‘18). (April 13-17, 2018, Taipei, Taiwan)
  72. Chien-Wen Chen, Jain-Wei Peng, Chia-Ming Kuo, Min-Chun Hu*, and Yuan-Chi Tseng, Ontlus: 3D Content Collaborative Creation via Virtual Reality, The 24th International Multimedia Modeling Conference (MMM‘18), Technical Demos, pp. 386-389, 2018. Lecture Notes in Computer Science, vol 10705. Springer. (February 5-8, 2018, Bangkok, Thailand)
  73. Tse-Yu Pan, Yi-Zhu Dai, Wan-Lun Tsai, and Min-Chun Hu*, Deep Model Style: Cross-class Style Compatibility for 3D Furniture Within a Scene, The 4th International Workshop on Pattern Mining and Application of Big Data (BigPMA ‘17) in conjunction with the 2017 IEEE International Conference on Big Data (Big Data ‘17), pp. 4307-4313, 2017. (December 11-14, 2017, Boston, MA, USA) (Best Paper Award)
  74. Wan-Lun Tsai, Ming-Fen Chung, Tse-Yu Pan, and Min-Chun Hu*, Train in Virtual Court: Basketball Tactic Training via Virtual Reality, The 1st International Workshop on Educational and Knowledge Technologies (MultiEdTech ‘17) in conjunction with the 25th ACM International Conference on Multimedia (MM ‘17), pp. 3-10, 2017. (October 23-27, 2017, Mountain View, CA, USA)
  75. Min-Chun Hu*, Hsu-Chan Kuo, Kun-Chan Lan, Yuan-Chi Tseng, Tse-Yu Pan, and Yi-Zhang Chen, Learning Augmented Reality (AR) through Interdisciplinary Project-based Learning (IPBL), The 45th SEFI Annual Conference (SEFI ‘17), pp. 1481-1488, 2017. (September 18-21, 2017, Terceira Island, Portugal)
  76. Yu-Lun Hsu, Chi-Po Lin, Bo-Chen Lin, Hsu-Chan Kuo, Wen-Huang Cheng, and Min-Chun Hu*, DeepSheet: A Sheet Music Generator Based on Deep Learning, International Workshop on Multimedia Artworks Analysis (MMArt ‘17) in conjunction with the 2017 IEEE International Conference on Multimedia and Expo (ICME ‘17), pp. 285-290, 2017. (July 10-14, 2017, Hong Kong, China)
  77. Min-Tzu Wu, Tse-Yu Pan, Wan-Lun Tsai, Hsu-Chan Kuo, and Min-Chun Hu*, High-level Semantic Photographic Composition Analysis and Understanding with Deep Neural Networks, International Workshop on Multimedia Artworks Analysis (MMArt ‘17) in conjunction with the 2017 IEEE International Conference on Multimedia and Expo (ICME ‘17), pp. 279-284, 2017. (July 10-14, 2017, Hong Kong, China)
  78. Chien-Wen Chen, Wen-Zheng Chen, Jain-Wei Peng, Bo-Xun Cheng, Tse-Yu Pan, Hsu-Chan Kuo, and Min-Chun Hu*, A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique, The 14th International Symposium on Pervasive Systems, Algorithms, and Networks (I-SPAN ‘17), pp. 127-132, 2017. (June 21-23 2017, Exeter, UK)
  79. Yi-Zhang Chen, Corky Maigre, Min-Chun Hu, and Kun-Chan Lan*, Localization of Acupoints using Augmented Reality, ACM Multimedia System Conference (MMSys ‘17), Technical Demos, pp. 239-241, 2017. (June 20-23, 2017, Taipei, Taiwan)
  80. Juei-Chun Weng, Min-Chun Hu, and Kun-Chan Lan*, Recognition of Easily-confused TCM Herbs Using Deep Learning, ACM Multimedia System Conference (MMSys ‘17), Technical Demos, pp. 233-234, 2017. (June 20-23, 2017, Taipei, Taiwan)
  81. Chung-Wei Yeh, Tse-Yu Pan, and Min-Chun Hu*, A Sensor-based Official Basketball Referee Signals Recognition System Using Deep Belief Networks, The 23rd International Multimedia Modeling Conference (MMM ‘17), pp. 565-575, 2017. (January 4-6, 2017, Reykjavik, Iceland)
  82. Ming-Hsun Cheng, Min-Chun Hu and Kun-Chan Lan*, Tongue fur detection on the smartphone, IEEE International Conference on Bioinformatics and Biomedicine (BIBM ‘16), pp. 1365-1371, 2016. (December 15-18, 2016, Shenzhen, China)
  83. Wan-Lun Tsai, Yu-Lun Hsu, Chi-Po Lin, Chen-Yu Zhu, Yu-Cheng Chen, and Min-Chun Hu*, Immersive Virtual Reality with Multimodal Interaction and Streaming Technology, The 18th ACM International Conference on Multimodal Interaction (ICMI ‘16), Technical Demos, pp. 416, 2016. (November 12-16, 2016, Tokyo, Japan)
  84. Yong-Xiang Wang, Chih-Hsin Hsueh, Hung-Yi Lo, and Min-Chun Hu*, On-premise Signs Detection and Recognition Using Fully Convolutional Networks, IEEE International Conference on Multimedia & Expo (ICME ‘16), pp. 1-6, 2016. (July 11-15, 2016, Seattle, USA)
  85. Tse-Yu Pan, Chih-Hsuan Kuo, and Min-Chun Hu*, A Noise Reduction Method for IMU and Its Application on Handwriting Trajectory Reconstruction, The 3rd IEEE International Workshop on Mobile Multimedia Computing (MMC ‘16) in conjunction with the 2016 IEEE International Conference on Multimedia and Expo (ICME ‘16), pp. 1-6, 2016. (July 11-15, 2016, Seattle, USA)
  86. Min-Chun Hu*, Hsin-Ting Wu, Li-Yun Lo, Tse-Yu Pan, Wen-Huang Cheng, Kai-Lung Hua, and Tao Mei, A Framework of Enlarging Face Datasets Used for Makeup Face Analysis, The 2nd IEEE International Conference on Multimedia Big Data (BigMM ‘16), pp. 219-222, 2016. (April 20-22, 2016, Taipei, Taiwan)
  87. Tse-Yu Pan, Li-Yun Lo, Chung-Wei Yeh, Jhe-Wei Li, Hou-Tim Liu, and Min-Chun Hu*, Real-time Sign Language Recognition in Complex Background Scene Based on a Hierarchical Clustering Classification Method, The 2nd IEEE International Conference on Multimedia Big Data (BigMM ‘16), pp. 64-67, 2016. (April 20-22, 2016, Taipei, Taiwan)
  88. Yu-Chen Chen, Shintami C. Hidayati, Wen-Huang Cheng, Min-Chun Hu, and Kai-Lung Hua*, Locality Constrained Sparse Representation for Cat Recognition, The 22nd International MultiMedia Modeling Conference (MMM ‘16), pp. 140-151, 2016. (January 4-6, 2016, Miami, USA)
  89. Tse-Yu Pan, Yong-Xiang Wong, Ting-Chia Lee, and Min-Chun Hu*, A Kinect-based Oral Rehabilitation System, IEEE International Conference on Orange Technologies (ICOT ‘15), pp. 71-74, 2015. (December 19-22, 2015, Hong Kong, China)
  90. Yi-Zhu Dai, Ting-Chia Lee, Xin-Yu Kuo, Tse-Yu Pan and Min-Chun Hu*, B-box Mixer: An Interactive UI for Generating B-box Music, The 23th ACM International Conference on Multimedia (MM ‘15), Technical Demos, pp. 811-812, 2015. (October 26-30, 2015, Brisbane, Australia)
  91. Tekoing Lim, Kai-Lung Hua, Hong-Cyuan Wang, Kai-Wen Zhao, Min-Chun Hu, and Wen-Huang Cheng*, VRank: Voting System on Ranking Model for Human Age Estimation, The 17th IEEE International Workshop on Multimedia Signal Processing (MMSP ‘15), pp. 1-6, 2015. (October 19-21, 2015, Xiamen, China) (Top 10% Paper Award)
  92. Kiat Siong Ng, Min-Chun Hu, Yu-Jung Hsiao, Kuang-Yu Nien, and Pei-Yin Chen*, Contour- based Pedestrian Detection with Foreground Distribution Trend Filtering and Tracking, The 10th International Conference on Information Technology and Applications, (ICITA ‘15), vol. 3, no. 2, 2015. (July 1-4, 2015, Sydney, Australia)
  93. Yi-Jyun Chang, Hung-Yi Lo, and Min-Chun Hu*, Representative Photo Selection For Restaurants In Food Blogs, IEEE International Workshop on Mobile Multimedia Computing (MMC ‘15), in conjunction with the 2015 IEEE International Conference on Multimedia & Expo (ICME ‘15), pp. 1-6, 2015. (June 29 - July 3, Torino, Italy)
  94. Min-Chun Hu, Wen-Huang Cheng*, Che-Wei Liang, Chi-Chin Lin, and Hong-Cyuan Wang, A Long-Term Video Object Tracking System, Joint Conference of IWAIT and IFMIA, 2015. (January 11-13, 2015, Tainan, Taiwan)
  95. Yong-Xiang Wang, Li-Yun Lo and Min-Chun Hu*, Eat As Much As You Can: A Kinect-based Facial Rehabilitation Game Based on Mouth and Tongue Movements, The 22th ACM International Conference on Multimedia (MM ‘14), Technical Demos, pp. 743-744, 2014. (November 3-7, 2014, Orlando, Florida, USA)
  96. Cheng-Yao Fu, Min-Chun Hu*, Jui-Hsin Lai, Hsuan Wang and Ja-Ling Wu, TravelBuddy: Interactive Travel Route Recommendation with a Visual Scene Interface, The 20th International Conference on Multimedia Modeling (MMM ‘14), pp. 219-230, 2014. (January 6-10, 2014, Dublin, Ireland)
  97. Yung-Huan Hsieh, Shintami C. Hidayati, Wen-Huang Cheng*, Min-Chun Hu and Kai-Lung Hua, Who's the best Charades player? Mining Iconic Movement of Semantic Concepts, The 20th International Conference on Multimedia Modeling (MMM ‘14), pp. 231-241, 2014. (January 6-10, 2014, Dublin, Ireland)
  98. Yin-Tzu Lin, Tsung-Hung Tsai, Min-Chun Hu, Wen-Huang Cheng and Ja-Ling Wu*, Semantic based Background Music Recommendation for Home Videos, The 20th International Conference on Multimedia Modeling (MMM ‘14), pp. 283-290, 2014. (January 6-10, 2014, Dublin, Ireland)
  99. Patrick Chow-In Ko*, Cedric Guan-Cheng Jin, Jhe-Wei Li, Jing-Fu Juang, Joar Eilevstjønn, Chih-Wei Yang, Matthew Huei-Ming Ma, Ja-Ling Wu, and Min-Chun Hu, A Novel Video-Based Motion Analysis System to Evaluate Performance of Cardiopulmonary Resuscitation in Ambulance Transport, Circulation, 130: A316, 2014.
  100. Che-Han Chang, Min-Chun Hu, Wen-Huang Cheng, and Yung-Yu Chuang*, Rectangling Stereographic Projection for Wide-Angle Image Visualization, IEEE International Conference on Computer Vision (ICCV ‘13), pp. 2824-2831, 2013. (December 3-6, 2013, Sydney, Australia)
  101. Li-Yun Lo, Chi-Chun Hsia, Hua-Hung Sun, Hsiang-Ju Chen, Xin-Ting Wu, and Min-Chun Hu*, Cutting Line Determination for Plant Propagation, Proc. SPIE 9069, The 5th International Conference on Graphic and Image Processing (ICGIP ‘13), 90691J,10 January, 2014. (October 26-27, 2013, Hong Kong)
  102. Chuan-Shen Hu, Min-Chun Hu*, Wen-Huang Cheng, and Ja-Ling Wu, Efficient Human Detection in Crowded Environment Based on Motion and Appearance Information, The 5th ACM International Conference on Internet Multimedia Computing and Service (ICIMCS ‘13), pp. 97-100, 2013. (August 17 – 19, 2013, Huangshan, China)
  103. Min-Chun Hu*, Yi-Ning Tseng, Ja-Ling Wu, Chih-Hsuan Kuo, and Yi-Mao Hsiao, Real-time Depth of Field Rendering with Bokeh Effect, IEEE International Symposium on Consumer Electronics (ISCE ‘13), pp. 99-100, 2013. (June 3-6, 2013, HsinChu, Taiwan, R.O.C.)
  104. Yi-Mao Hsiao*, Liang-Hung Wang, Min-Chun Hu and Kuang-Hao Lin, Multimedia Home Environment Streaming System Design, IEEE International Symposium on Consumer Electronics (ISCE ‘13), pp. 81-82, 2013. (June 3-6, 2013, HsinChu, Taiwan, R.O.C.)
  105. Fang-Lin He, Hong-Cyuan Wang, Solichah A. Adhatus1, Min-Chun Hu, and Kai-Lung Hua*, An Efficient Algorithm for Continuous Line Illustration With Concentric Circles, IEEE International Symposium on Consumer Electronics (ISCE ‘13), pp. 237-238, 2013. (June 3-6, 2013, HsinChu, Taiwan, R.O.C.)
  106. Hong-Ming Chen, Wen-Huang Cheng*, Min-Chun Hu, Yan-Ching Lin, and Yung-Huan Hsieh, Human Action Search Based on Dynamic Shape Volumes, The 19th International Conference on MultiMedia Modeling (MMM ‘13), pp. 99-109, 2013. (January 7-9, 2013, Huangshan, China)
  107. Huang-Fu Ye, Chih-Wei Yang*, Min-Chun Hu, Ja-Ling Wu, Joar Eilevstjønn, Helge Myklebust, Matthew Huei-Ming Ma, A real-time video-based cardiopulmonary resuscitation analysis system, Resuscitation, vol. 83, p.p. e49, 2012.
  108. Ke-Ting Huang, Shih-Wei Sun*, Min-Chun Hu, Wen-Huang Cheng, and Tsung-Hung Tsai, Traveling through Space-Time: An Interactive Photo Browsing System, The 5th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH ASIA ‘12), 2012. (November 28 – December 1, 2012, Singapore, Singapore)
  109. Yan-Ching Lin, Min-Chun Hu*, Wen-Huang Cheng, Yung-Huan Hsieh, and Hong-Ming Chen, Human Action Recognition and Retrieval Using Sole Depth Information, The 20th ACM International Conference on Multimedia (MM ‘12), pp. 1053-1056, 2012. (October 29 - November 2, 2012, Nara, Japan)
  110. Yan-Ching Lin, Min-Chun Hu*, Wen-Huang Cheng, Yung-Huan Hsieh, and Hong-Ming Chen, Actions Speak Louder than Words: Searching Human Action Video Based on Body Movement, The 20th ACM International Conference on Multimedia (MM ‘12), Technical Demos, pp. 1261-1262, 2012. (October 29 - November 2 , 2012, Nara, Japan)
  111. Chi-Wen Chen, Min-Chun Hu*, Wen-Huang Cheng, Che-Han Chang, Jui-Hsin Lai, and Ja-Ling Wu, Action Tutor : Real-Time Exemplar-based Sequential Movement Assessment with Kinect Sensor, The 20th ACM International Conference on Multimedia (MM ‘12), Technical Demos, pp. 1263-1264, 2012. (October 29 - November 2, 2012, Nara, Japan)
  112. Yan-Ching Lin, Hong-Ming Chen, Yung-Huan Hsieh, Min-Chun Hu, and Wen-Huang Cheng*, Interactive Human Action Search Using Body Language, The 21th Annual Wireless and Optical Communications Conference (WOCC ‘12), pp.30-31, 2012. (April 19-21, 2012, Kaohsiung, Taiwan)
  113. Hung-Wei Lin, Min-Chun Hu*, and Ja-Ling Wu, Gait-Based Action Recognition via Accelerated Minimum Incremental Coding Length Classifier, The 18th International Conference on Multimedia Modeling (MMM ‘12), pp. 266-276, 2012. (January 4-6, 2012, Klagenfurt, Austria)
  114. Jung-Yu Yeh, Min-Chun Hu*, Wen-Huang Cheng, and Ja-Ling Wu, Interactive Digital Scrapbook Generation for Travel Photos Based on Design Principles of Typography, The 19th ACM International Conference on Multimedia (MM ‘11), pp. 1565-1568, 2011. (November 28 - December 1, 2011, Scottsdale, Arizona, USA)
  115. Chih-Wei Yang*, Min-Chun Hu, Ja-Ling Wu, Joar Eilevstjønn, Matthew Huei-Ming Ma, A Video-based Cardiopulmonary Resuscitation Analysis System “See-CPR, " Circulation, 124: A14841, 2011. (November 12-16, 2011, Orlando, USA.)
  116. Ping-Chieh Chang, Ming-Chun Tien*, Ja-Ling Wu, and Chuan-Shen Hu, Real-time Gender Classification from Human Gait for Arbitrary View Angles, IEEE International Symposium on Multimedia (ISM ‘09), pp. 88-95, 2009. (December 14-16, 2009, San Diego, California, USA)
  117. Heng-Yi Lin, Yin-Tzu Lin*, Ming-Chun Tien, and Ja-Ling Wu, Music Paste: Concatenating Music Clips Based on Chroma and Rhythm Features, The 10th International Society for Music Information Retrieval Conference (ISMIR ‘09), pp. 213-218, 2009. (October 26-30, 2009, Kobe, Japan)
  118. Ming-Chun Tien*, Yin-Tzu Lin, and Ja-Ling Wu, Sports Wizard: Sports Video Browsing Based on Semantic Concepts and Game Structure, Multimedia Grand Challenge of the 17th ACM International Conference on Multimedia (MM ‘09), pp.1133-1134, 2009. (October 19-24, 2009, Beijing, China)
  119. Ming-Hsiu Chang, Ming-Chun Tien*, and Ja-Ling Wu, WOW: Wild-Open Warning for Broadcast Basketball Video Based on Player Trajectory, The 17th ACM International Conference on Multimedia (MM ‘09), pp.821-824, 2009. (October 19-24, 2009, Beijing, China)
  120. Chih-Yu Yan, Ming-Chun Tien*, and Ja-Ling Wu, Interactive Background Blurring, The 17th ACM International Conference on Multimedia (MM ‘09), pp. 817-820, 2009. (October 19-24, 2009, Beijing, China)
  121. Chen-Wei Chou, Ming-Chun Tien*, and Ja-Ling Wu, Billiard Wizard: A Tutoring System for Broadcasting Nine-ball Billiards Videos, IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP ‘09), pp. 1921-1924, 2009. (April 19-24, 2009, Taipei, Taiwan)
  122. Yi-Tang Wang, Min-Chun Tien*, and Ja-Ling Wu, Chih-Wei Yang, and Matthew Huei-Ming Ma, Video-based CPR Analysis System, The 16th ACM International Conference on Multimedia (MM ‘08), pp. 913-916, 2008. (October 27-31, 2008, Vancouver, Canada)
  123. Hong-Ming Chen*, Ming-Hsiu Chang, Ping-Chieh Chang, Ming-Chun Tien, Winston H. Hsu, and Ja-Ling Wu, SheepDog – Group and Tag Recommendation for Flickr Photos by Automatic Search-based Learning, The 16th ACM International Conference on Multimedia (MM ‘08), pp. 737-740, 2008. (October 27-31, 2008, Vancouver, Canada)
  124. Ming-Chun Tien*, Yi-Tang Wang, Chen-Wei Chou, Kuei-Yi Hsieh, Wei-Ta Chu, and Ja-Ling Wu, Event Detection in Tennis Matches Based on Video Data Mining, IEEE International Conference on Multimedia & Expo (ICME ‘08), pp. 1477-1480, 2008. (June 23-26, 2008, Hannover, Germany)
  125. Wen-Huang Cheng*, Yung-Yu Chuang, Bing-Yu Chen, Ja-Ling Wu, Shao-Yen Fang, Yin-Tzu Lin, Chi-Chang Hsieh, Wei-Ta Chu, and Min-Chun Tien, Semantic-Event Based Analysis and Segmentation of Wedding Ceremony Videos, The 9th ACM SIG Multimedia International Workshop on Multimedia Information Retrieval (MIR ‘07), pp. 95-104, 2007. (September 28-29, 2007, Augsburg, Germany)
  126. Ming-Chun Tien*, Hua-Tsung Chen, Yi-Wen Chen, Ming-Ho Hsiao, and Suh-Yin Lee, Shot Classification of Basketball Videos and Its Application in Shooting Position Extraction, IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP ‘07), vol. 1, pp. I1085-I1088, 2007. (April 15-20, 2007, Honolulu, Hawaii, USA)

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Domestic Conference

  1. Augusto Christian Surya, Edwin Arkel Rios, Bo-Cheng Lai, Min-Chun Hu*, On the Importance of Backbone, Pretraining and Hyperparameter Selection for Hierarchical Fine-grained Image Recognition, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'25). (24-26 August, 2025, New Taipei City, Taiwan) (優良論文獎)
  2. Oswin Gosal, Edwin Arkel Rios, Augusto Christian Surya, Fernando Mikael, Bo-Cheng Lai, Min-Chun Hu*, How to Choose Your Teacher for Fine Grained Image Recognition, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'25). (24-26 August, 2025, New Taipei City, Taiwan)
  3. Tang-Chen Chang, Duen-Chian Jheng, Hsuan-Ya Liang, Bill Louis Harchan, Pu Ching, Tsung-Hsun Tsai, Chih-Yi Chang, Yung-Hsing Chiu, Hung-Kuo Chu, Min-Chun Hu*, TactiPing: Tactical Stroke Understanding from Broadcast Table Tennis Videos, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'25). (24-26 August, 2025, New Taipei City, Taiwan) (黃俊雄論文佳作獎)
  4. Sheng-Ho Chen, Tsung-Hsun Tsai, Kai Ting Wang, Chen Hao Huang, Pei Hsin Huang, Pu Ching, Wen-Hsin Chiu, Min-Chun Hu, Hung-Kuo Chu, 基於拳擊影片之自動化事件偵測與沈浸式訓練系統, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'25). (24-26 August, 2025, New Taipei City, Taiwan)
  5. Chia-Chen Chiang, Hsuan Chung, Chia-Yen Lin, Kevin Tandian, Charlene Shawn, Chih-Tsun Huang, Tse-Yu Pan, Min-Chun Hu*, 適用於穿戴式互動的第一人稱連續手勢資料集, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'25). (24-26 August, 2025, New Taipei City, Taiwan)
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  1. Szu-Han Wu, Pei-Hsin Huang, Pu Ching, , Min-Chun Hu*, 基於多視角影像與深度遮罩模型之自動化球拍與球路姿態重建系統, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'25). (24-26 August, 2025, New Taipei City, Taiwan)
  2. Kuan-Chen Wu, Wen-An Wu, Tang-Chen Chang, Hung-Kuo Chu, Min-Chun Hu*, Table Tennis Ball Spin Detection for Player Assessment with CV Based Analysis, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'25). (24-26 August, 2025, New Taipei City, Taiwan)
  3. Herman Prawiro, Ching-Yeh Chiang, Nien-Yi Jan, Kai-Lin Yang, Yi-Rong Lin, Yung-Hui Li, Tse-Yu Pan, Min-Chun Hu*, Synthetic Defect Generation Using Diffusion Model to Enhance Defect Detection, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'25). (24-26 August, 2025, New Taipei City, Taiwan)
  4. Ching-Yeh Chiang, Herman Prawiro, Ryan Shan, Nien-Yi Jan, Kai-Lin Yang, Yi-Rong Lin, Yung-Hui Li, Tse-Yu Pan, Min-Chun Hu*, 基於像素級CLIP的嵌入式架構實現異常分割, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'25). (24-26 August, 2025, New Taipei City, Taiwan)
  5. 蔡岱臻、黃稚筌、許程胤、張舜涵、李炘穎、胡敏君*、潘則佑、溫凱翔, 結合肢體與音訊特徵之個人化鋼琴演奏視覺系統設計, The 11th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI’25), Poster. (2–3 August, 2025, Hsinchu, Taiwan)
  6. Tang-Chen Chang, Hung-Kuo Chu, and Min-Chun Hu*, HAT:Hierarchical Analysis System for Table Tennis Action Events, The 36th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'23). (20-22 August, 2023, Kinmen, Taiwan)
  7. Pu Ching, Wen-Cheng Chen, and Min-Chun Hu*, Density-aware Few-shot Point Cloud Generation from Single Image, The 36th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'23). (20-22 August, 2023, Kinmen, Taiwan)
  8. Jie-Ying Li, Chia-Chen Chiang, Hsin-Yu Chang, Tse-Yu Pan, Chih-Tsun Huang, and Min-Chun Hu*, A Lightweight Model for RGB Hand Gesture Recognition via Multi-Task Multi-Modal Learning and Self-Distillation, The 36th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP'23). (20-22 August, 2023, Kinmen, Taiwan)
  9. Su-Hsuan Wu, Kai-Ting Wang, Chia-Chen Chiang, Hsin-Yu Chang, Cheng-Yun Yeh, and Min-Chun Hu*, 虛擬實境於模擬舞台演出之應用, The 9th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'23), Demo. (19-20 August, 2023, Taipei, Taiwan)
  10. Ting-Yang Kao, Yen-Pin Cheng, Tse-Yu Pan, Hung-Kuo Chu, and Min-Chun Hu*, 投籃審查員:基於籃球軌跡感知網路之投籃分析系統, The 8th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'22), Demo. (15-16 October, 2022, Hsinchu, Taiwan)
  11. Pin-Xuan Liu, Tse-Yu Pan, Hsiao-Wei Chen, Hung-Kuo Chu, and Min-Chun Hu*, VisCoach: 沉浸式籃球員視野訓練系統, The 8th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'22), Demo. (15-16 October, 2022, Hsinchu, Taiwan)
  12. Jie-Ying Li, Tse-Yu Pan, and Min-Chun Hu*, 基於 XR 互動設計之第一人稱視角手勢辨識系統, The 8th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'22), Demo. (15-16 October, 2022, Hsinchu, Taiwan)
  13. 王鈞, 徐郁閎, 房元凱, 陳睿芊, and 胡敏君*, Wheelchair Basketball, The 8th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'22), Demo. (15-16 October, 2022, Hsinchu, Taiwan)
  14. Shing Ming Wong, Zi-Han Jiang, Wen-Chen Yu, Tse-Yu Pan, Hung-Kuo Chu, and Min-Chun Hu*, Wild3Doodler: 結合智能地形及物件生成之虛擬實境編輯器, The 8th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'22), Demo. (15-16 October, 2022, Hsinchu, Taiwan)
  15. 楊善雅, 陳柏諭, 邱秉辰, 陳芯愛, 林諭震, and 胡敏君*, 以平衡系統分析第一人稱射擊遊戲於傳統螢幕與虛擬實境間的設計差異, The 8th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'22), Poster. (15-16 October, 2022, Hsinchu, Taiwan)
  16. Wen-Cheng Chen, Chu-Song Chen, Wei-Ta Chu, and Min-Chun Hu*, Entropy Gain-Driven and Frontier Guided Autonomous Exploration with Reinforcement Learning, The 35th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2022). (19-20 August, 2022, Nantou, Taiwan) (Excellent Paper Award)
  17. Wen-Cheng Chen, Chu-Song Chen, Wei-Ta Chu, and Min-Chun Hu*, Autonomous Environment Exploration with Reinforcement Learning and Inertial SLAM, The 35th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2022). (19-20 August, 2022, Nantou, Taiwan)
  18. Wen-Cheng Chen, Jing-Xiang Zhang, Wei-Ta Chu, and Min-Chun Hu*, Sparse Visual Localization Based on Spatial Relation Codes, The 35th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2022). (19-20 August, 2022, Nantou, Taiwan)
  19. Nico, Jian-Wei Peng, Wei-Ta Chu, and Min-Chun Hu*, Camera Calibration and Player Tracking Free Basketball Tactics Recognition via Trajectory Reconstruction, The 35th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2022). (19-20 August, 2022, Nantou, Taiwan)
  20. Jian-Wei Peng, Min-Chun Hu*, and Wei-Ta Chu, Dance Motion Synthesis Using Motion Graphs with BPM Alignment and Style Consistency, Computer Graphics Workshop 2022 (CGW 2022). (19-20 July, 2022, Taipei, Taiwan)
  21. Yu-Lin Li, Jian-Wei Peng, and Min-Chun Hu*, Enhancing Video Object Segmentation by Sampling Important Points and Reusing Fine-­grained Feature, The 34th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2021). (22-24 August, 2021, Taipei, Taiwan)
  22. Tai-Chen Tsai, Tse-Yu Pan, and Min-Chun Hu*, 虛擬實境中不同影像媒體對情緒誘發之探討, The 7th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'21), Poster. (23-24 July, 2021, Taipei, Taiwan)
  23. Chien-Wen Chen, Min-Chun Hu*, Wei-Ta Chu, and Jun-Cheng Chen, A Memory Efficient Method for Real-time Sculpting in Virtual Reality, Computer Graphics Workshop 2021 (CGW 2021). (12-13 July, 2021, Keelung, Taiwan)
  24. Wen-Cheng Chen and Min-Chun Hu*, GCGNet: A General Cross-modal Generative Model with Disentangled Inter-modal and Intra-modal Latent Spaces, The 38th Workshop on Combinatorial Mathematics and Computation Theory (CMCT 2021). (14-15 May, 2021, Taipei, Taiwan)
  25. Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu*, Improve Immersion in Virtual Reality Based Basketball Training by Haptic Feedback, The 6th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'20), Poster. (23-24 October, 2020, Taipei, Taiwan) (Honorable Mention Poster Award)
  26. Yu-Wei Wang, Tse-Yu Pan, Yung-Ju Chang, and Min-Chun Hu*, FingerVIP - Vibration Controlled by Intuitive Pressing, The 5th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'19), Poster. (30 September-01 October, 2019, Taipei, Taiwan)
  27. Kuan-Hsien Wu, Wan-Lun Tsai, and Min-Chun Hu*, A Framework Of Overlapping Multi-Camera Basketball Player Tracking, The 32th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2019). (25-27 August, 2019, Taitung, Taiwan) (Excellent Paper Award)
  28. Herman Prawiro, Jian-Wei Peng, and Min-Chun Hu*, Abnormal Event Detection in Surveillance Videos using Two-Stream Decoder, The 32th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2019). (25-27 August, 2019, Taitung, Taiwan)
  29. 蘇俐文, 柯采妍, and 胡敏君*, 虛擬實境籃球進攻動作訓練系統, The 4th Taiwan Computer-Human Interaction Workshop (TAICHI'18), Poster. (August 26-28, 2018, Hsinchu, Taiwan) (Best Poster Award)
  30. 王佑威, 張富嘉, and 胡敏君*, Vibration Haptic Gloves with a Flexible Feedback Pattern Editor, The 4th Taiwan Computer-Human Interaction Workshop (TAICHI'18), Poster. (August 26-28, 2018, Hsinchu, Taiwan)
  31. Shih-Syun Lin*, Min-Chun Hu, Chien-Han Lee, Yu-Fan Chang and Tong-Yee Lee, 擬真成像與QR碼合成技術, Computer Graphics Workshop 2018 (CGW ‘18). (June 29-30, 2018, Tainan, Taiwan)
  32. Tse-Yu Pan, Yi-Zhu Dai, and Min-Chun Hu*, Cross-class Style Compatibility for 3D Furniture within a Scene Using Deep Neural Networks, The 30th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘17), August 21-23, 2017, Nantou, Taiwan.
  33. Jun-Xiang Zhang, Xuan-Zhang Huang, Yi-Zhang Chen, Min-Chun Hu, and Kun-Chan Lan*, Localization of Acupoints on a Smartphone using Augmented Reality, The 3rd Taiwan Computer-Human Interaction Workshop (TAICHI ‘17), Poster. (August 9-11, 2017, Tainan, Taiwan)
  34. 陳建文, 彭建瑋, 郭家銘, 胡敏君*, and 曾元琦, Ontlus 虛擬實境三維模型編輯系統, The 3rd Taiwan Computer-Human Interaction Workshop (TAICHI ‘17), Poster. (August 9-11, 2017, Tainan, Taiwan)
  35. 許友綸, 林季伯, 邱宇箴, 王詣賢, 朱承昱, 胡敏君*, and 曾元琦, SLiMTAB-吉他譜編輯系統, The 3rd Taiwan Computer-Human Interaction Workshop (TAICHI ‘17), Poster. (August 9-11, 2017, Tainan, Taiwan)
  36. Chien-Wen Chen, Wen-Zheng Chen, Bo-Xun Cheng, Jian-Wei Peng, Tse-Yu Pan, and Min-Chun Hu*, Real Time 3D Scene Reconstruction for Markerless Augmented Reality, 2017 National Symposium on System Science and Engineering (NSSSE ‘17), May 19-20, 2017, Taipei, Taiwan. (Excellent Paper Award)
  37. Jhe-Wei Li, Tse-Yu Pan, Li-Yun Lo, and Min-Chun Hu*, Sign Langauge Recognition Based on Convolutional Neural Networks, The 29th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘16), August 15-17, 2016, Keelung, Taiwan.
  38. Hsin-Ting Wu, Li-Yun Lo, Tse-Yu Pan, Min-Chun Hu*, A Framework of Enlarging Face Datasets Used for Makeup Face Analysis, The 28th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘15), August 17-19, 2015, Yilan, Taiwan.
  39. Li-Yun Lo, Jing-Fu Juang, Hua-Hung Sun, Min-Chun Hu*, Chin-hui Shen, Yung-Chi Kuo, Micropropagation of Lycoris Aurea with the Aid of Image Processing Technique, The 28th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘15), August 17-19, 2015, Yilan, Taiwan.
  40. Tse-Yu Pan, Chi-Bo Lin, You-Lun Hsu, Chen-Yu Zhu, Yu-Cheng Chen, Wan-Lun Tsai, Min-Chun Hu*, Meng-Hsun Tsai, PCF Shadow Mapping Enhancement By Post-Blurring Shadow Buffer, The 28th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘15), August 17-19, 2015, Yilan, Taiwan.
  41. Hua-Hung Sun, Min-Chun Hu*, Li-Yun Lo, Chi-Chun Hsia, and Hsiang-Ju Chen, Plant Propagation with the Aid of Image Analysis Techniques, The 27th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘14), August 17-19, 2014, Kenting, Taiwan.
  42. Guang-Yu Zheng, Yian-Ting Chen, Min-Chun Hu, and Kun-Chan Lan*, A Crowdsourcing Architecture for Tongue Data Collection, The 18th Mobile Computing Workshop (MC ‘13), August 27-28, 2013, Hsinchu, Taiwan. (NSC 100-2218-E-002-004, NSC 101-2221-E-006-232)
  43. Shintami Chusnul Hidayati, Che-Hao Hsu, Yung-Huan Hsieh, Min-Chun Hu, Wen-Huang Cheng, and Kai-Lung Hua*, Judge You by Your Actions: Performance Talent Assessment with Depth Camera, The 26th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘13), August 18-20, 2013, Yilan, Taiwan.
  44. Hung-Wei Lin, Min-Chun Hu*, and Ja-Ling Wu, Gait-Based Action Recognition Via Accelerated Minimum Incremental Coding Length Classifier, The 24th IPPR conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘11), August 21~23, 2011, Chiayi, Taiwan.
  45. Chuan-Shen Hu, Hang-Ping Cheng, Bo-Ruei Chiou, Ming-Chun Tien*, and Ja-Ling Wu, A Novel Photo Browsing Approach Using Contexture Metadata, The 22th IPPR conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘09), August 23~25, 2009, Sitou, Taiwan.
  46. Wei-Ta Chu*, Ming-Chun Tien, Yi-Tang Wang, Chen-Wei Chou, Kuei-Yi Hsieh, and Ja-Ling Wu, Event Detection in Tennis Matches Based on Real-World Audiovisual Cues, The 20th IPPR conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘07), August 19~21, 2007, Miaoli, Taiwan. (Excellent Paper Award)

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Book Chapter

  1. Ming-Chun Tien*, Ja-Ling Wu, and Wei-Ta Chu, A Comprehensive Study of Sports Video Analysis, Multimedia Analysis, Processing and Communications, Series: Studies in Computational Intelligence, Vol. 346, pp. 413-441, edited by W. Lin, D. Tao, J. Kacprzyk, Z. Li, E. Izquierdo, H. Wang, 1st Edition, 2011, Hardcover, Springer, ISBN: 978-3-642-19550-1.

Patent

  1. 張書豪*, 謝易錚, 鄒承儫, 胡敏君, 朱宏國, 劉品萱, 黃種良, 手術導航系統及其使用方法, Taiwan Patent, ID: I857506. 2024-10-01
  2. 胡敏君*, 朱宏國, 蔡宗勳, 陳貞霓, 高鼎揚, 潘則佑, 基於自由視角影像的自動化即時球賽分析系統及其方法, Taiwan Patent, ID: I846255. 2022-12-30
  3. 胡敏君*, 朱宏國, 劉品萱, 潘則佑, 林欣仕, 具延展實境、語音及動作辨識之團隊視野訓練系統及方法, Taiwan Patent, ID: I827134. 2022-07-12
  4. 楊浩青, 羅裕龍, 蕭宏章, 王士豪, 胡敏君, 黃熾宏, 鄭芳田*, 積層製造系統與方法及特徵擷取方法(ADDITIVE MANUFACTURING SYSTEM AND METHOD AND FEATURE EXTRACTION METHOD), with 國立成功大學, Taiwan Patent, ID: TWI747053. 2021-11-21
  5. 潘則佑, 胡敏君, 曹義棟, 梁榮發, 林裕訓, 李藝鋒, 宋政隆, 王俊權, 非正常交易判斷方法及系統(Abnormal transaction determination method and system), with 中國信託商業銀行股份有限公司, Taiwan Patent, ID: TWI745070. 2021-11-01
more (5)
  1. 胡敏君*, 林季伯, 許友綸, 邱宇箴, 光學拾音器以及弦樂轉譜系統, with 國立成功大學, Taiwan Patent, ID: TWI663593. 2019-06-21
  2. 胡敏君*, 鍾明芬, 蔡菀倫, 潘則佑, 許友綸, 團隊運動虛擬實境訓練系統, with 國立成功大學, Taiwan Patent, ID: I631975. 2018-08-11
  3. 藍崑展*, 胡敏君, 陳奕璋, 以AR技術實現穴道視覺化之方法, with 國立成功大學, Taiwan Patent, ID: I629662. 2018-07-11
  4. 駱宏毅, 王智敏, 張怡君, 胡敏君, 商品相關網路文章之自動圖文摘要方法及系統(SYSTEM AND METHOD FOR AUTOMATICALLY SUMMARIZING IMAGES AND COMMENTS WITHIN COMMODITY-RELATED WEB ARTICLES), with 鴻海精密工業股份有限公司, Taiwan Patent, ID: I645348. 2018-12-21
  5. 胡敏君, 潘則佑, 羅力勻, 駱宏毅, 室內空間規劃系統和方法(INTERIOR DESIGN SYSTEM AND METHOD), with 鴻海精密工業股份有限公司, Taiwan Patent, ID: I566113. 2017-01-11

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International Invited Talks and Posters

  1. Vision-Language Models for Rewards in Reinforcement Learning, The 3rd International Workshop on Smart Robotics and Applications. (30 March, 2026)
  2. Introduction of Multimedia Research in MISLab, The 2nd TW-JP Multimedia Seminar. (18 March, 2026)
  3. Merging Sensors, AI, and VR for Athlete Training, The 2nd International Workshop on Smart Robotics and Applications. (20 September, 2025)
  4. Merging Sensors, AI, and VR for Athlete Training, International Symposium on Computer, Consumer and Control (IS3C), Keynote Talk. (27 June, 2025)
  5. Harmonizing Emotions in Multimedia : Creating Affective Spaces and Interactive Games Inspired by Film Artworks, IE▪IMQ▪MVE Joint Workshop of the Institute of Electronics, Information and Communication Engineers (IEICE) (日本電子情報通信學會IE▪IMQ▪MVE合同研究會Keynote Talk). (15 March, 2024)
more (8)
  1. Scalable Spatial Memory for Scene Rendering and Navigation based on Spatial Transformation Routing, AI Forum 2023. (5 May, 2023)
  2. AI in Sports, The 5th Augmented Intelligence and Interaction (AII) Workshop. (24 March, 2023)
  3. Panelist in MIMSVAI 2021 Workshop (in conjunction with UbiComp/ISWC 2021). (26 September, 2021)
  4. Extended Reality for Art & Sports, 2020 Smart IoT Webinars. (20 November, 2020)
  5. Yong-Xiang Wang, Tse-Yu Pan, and Min-Chun Hu, Design and Fusion of Fully Convolutional Networks for On-premise Signs Recognition, 2017 International Conference for Leading and Young Computer Scientists (IC-LYCS 2017). (25-28 February, 2017, Okinawa, Japan)
  6. Wan-Lun Tsai, You-Lun Hsu, Chi-Po Lin, and Min-Chun Hu, Design and Integration of a Wireless Virtual Reality Interaction System, 2017 International Conference for Leading and Young Computer Scientists (IC-LYCS 2017), Poster. (25-28 February, 2017, Okinawa, Japan)
  7. Tse-Yu Pan, Chung-Wei Yeh, and Min-Chun Hu, A Deep Hand Gesture Recognition Method Based on Electromyography and Accelerometer, 2017 International Conference for Leading and Young Computer Scientists (IC-LYCS 2017), Poster. (25-28 February, 2017, Okinawa, Japan)
  8. Event and Tactics Semantics Analysis for Sports Video, 2013 Workshop for “Multimedia + Mobile + User”. (5 July, 2013)

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Honor

more (7)
  • 2022 Google Research exploreCSR Award
  • 2021 Google Research exploreCSR Award
  • 110年度國立清華大學電機資訊學院新進人員研究獎
  • 109年度國立清華大學優良研究學者獎勵
  • Best Young Professional Member Award, IEEE Tainan Section 2018
  • 106年中華民國電腦學會傑出青年獎
  • 2015年潘文淵研究考察獎, 2015

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Paper Award

more (19)
  • 指導學生高鼎揚、潘則佑、蔡宗勳、陳貞霓獲ACM MM 2022 Demo Honorable Mention Award
  • 指導學生劉品萱、潘則佑獲 ACM MM 2022 Demo Honorable Mention Award
  • 學生陳文正與台大陳祝崧老師及成大朱威達老師合作論文獲 CVGIP 2022 佳作論文獎
  • 指導學生蔡菀倫獲2021年中華民國影像處理與圖形識別學會IPPR第十四屆博士論文獎佳作獎
  • 指導學生蔡菀倫、潘則佑獲the 5th Taiwan Computer-Human Interaction Workshop (TAICHI' 20) Honorable Mention Poster Award.
  • 指導學生黃慈均獲科技部 108 年度大專學生研究創作獎
  • 學生張之耀、陳文正與工研院夏啟峻博士團隊合作論文獲 MMM2020 國際會議最佳系統展示獎
  • 指導學生吳冠嫻、蔡菀倫論文獲 CVGIP2019 國內會議佳作論文獎
  • 指導學生蘇俐文、柯采妍獲台灣人機互動研討會TAICHI’ 19最佳海報論文獎
  • 指導學生潘則佑獲2019年中華民國資訊學會博士論文佳作獎
  • 指導學生潘則佑獲中華民國影像處理與圖形識別學會IPPR第十一屆博士論文獎佳作
  • 指導學生潘則佑、戴翊竹、蔡菀倫獲 BigPMA 2017 國際會議 (in conjunction with 2017 IEEE Big Data) 最佳論文獎
  • 指導學生陳建文、陳文正、程伯勳、彭建瑋獲2017 National Symposium on Systems Science and Engineering (NSSSE 2017)論文競賽獎佳作
  • 指導學生潘則佑獲2017 International Conference for Leading and Young Computer Scientists (IC-LYCS 2017) Excellent Poster Award
  • 指導學生蔡菀倫獲2017 International Conference for Leading and Young Computer Scientists (IC-LYCS 2017) Excellent Poster Award
  • 指導學生王勇翔獲2016年中華民國資訊學會碩士論文佳作獎
  • Top 10% Paper Award, 17th IEEE International Workshop on Multimedia Signal Processing (MMSP),2015
  • Outstanding Ph.D. Dissertation Award, the Institute of Information & Computing Machinery (中華民國資訊學會碩博士最佳論文獎 佳作), 2011
  • Excellent Paper Award, 20th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2007)

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Competition

more (8)
  • 本實驗室與清大資工朱宏國老師實驗室參加2021台灣運動科技發展協會 運動科技應用獎 銀獎
  • 本實驗室與清大資工朱宏國老師實驗室、清大體育室吳德成教練參加2021台灣運動科技發展協會 運動科技應用獎 優選獎
  • 共同指導新竹女中學生楊子誼、林維余、徐熙筠參加2021年臺灣國際科學展覽會 四等獎
  • 指導學生尤辰因、廖其忻與元智大學施皇嘉教授團隊獲 2019 年中技社 AI 創意競賽 - AI與教育組 第二名
  • 指導學生陳文正、瞿旭民、吳貞頤、李昕、何柏勤 獲教育部軟體達人競賽 企業特別獎
  • 指導學生蔡菀倫、鍾明芬、黃士軒獲 CVGIP 2017 虛擬實境技術與應用開發競賽 最佳創意獎
  • 指導學生陳建文、彭建瑋、郭家銘獲 CVGIP 2017 虛擬實境技術與應用開發競賽 第三名
  • 指導學生蔡菀倫、許友綸、林季伯榮獲經濟部工業局放視大賞-跨領域VR創作組銅獎

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Teaching Award

more (3)
  • 胡敏君老師獲107學年度成大校教學優良教師獎
  • 胡敏君老師獲105學年度成大電資學院教學優良獎
  • 胡敏君老師獲104學年度成大電資學院教學優良獎

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Course

2026

2025

2024

2023

2022

more (10)

2021

  • Virtual Reality (Link)
  • Introduction to Programming (I)

2020

  • Robotic Navigation and Exploration
  • 資訊應用書報討論
  • Introduction to Programming (I)

2019

  • Practical Computer Graphics Skills for Technical Artist
  • Introduction to Programming (I)
  • Programming Language
  • Taiwan Festival in Japan - Psychology X Technology X Culture Innovation
  • 應用深度視覺技術之智慧製造 (成大智慧製造系統證照班)

2018

  • 智慧計算與機器學習
  • AR/VR 與體感互動系統開發
  • Programming Language
  • 應用深度視覺技術之智慧製造
  • Unity Engine (Link)

2017

  • Computer Graphics ( Link)
  • Design and Development of Human-computer Interaction ( Link)
  • Programming Language
  • Unity Engine ( Link)
  • Unreal Engine

2016

  • Multimedia Cloud Computing and Machine Learning
  • Programming Language
  • Computer Graphics ( Link)
  • 性別、運動與科技
  • Unreal Engine

2015

  • 3D Augmented Reality and Interactive Sensor Technology (期末成果展獲 中華日報採訪)
  • Programming Language
  • Computer Graphics

2014

  • Multimedia Cloud Computing and Machine Learning
  • Augmented Reality and Interactive Sensor Technology
  • Programming Language
  • Computer Graphics
  • 網路與資訊科技

2013

  • Multimedia Cloud Computing and Machine Learning
  • Information Theory and Video Compression
  • Programming Language
  • Computer Graphics

2012

  • Multimedia Cloud Computing and Machine Learning

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Resource

Journal

more (19)
  • IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI)
  • IEEE Transactions on Signal Processing
  • IEEE Transactions on Visualization and Computer Graphics
  • IEEE MultiMedia
  • IEEE Sensors Journal
  • ACM Transactions on Multimedia Computing, Communications, and Applications
  • ACM Transactions on Intelligent Systems and Technology
  • Springer Multimedia Tools and Applications
  • Springer Multimedia Systems
  • Springer Pattern Analysis & Applications
  • Elsevier Computer Vision and Image Understanding
  • Elsevier Digital Signal Processing
  • Elsevier Image and Visual Computing
  • Elsevier Journal of Visual Communication and Image Representation
  • Elsevier Neurocomputing
  • Elsevier Pattern Recognition
  • Elsevier Pattern Recognition Letters
  • Elsevier Signal Processing
  • Elsevier Signal Processing: Image Communication

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Conference

more (27)
  • IEEE International Conference on Multimedia & Expo (ICME)
  • IEEE International Conference on Virtual Reality and 3D User Interfaces (VR)
  • IEEE International Symposium on Circuits and Systems (ISCAS)
  • IEEE International Workshop on Multimedia Signal Processing (MMSP)
  • IEEE Visualization Conference (VIS)
  • IEEE Pacific Visualization Symposium (PacificVis)
  • ACM International Conference on Multimedia (MM)
  • ACM International Conference on Multimedia in Asia (MMAsia)
  • ACM International Conference on Multimedia Retrieval (ICMR)
  • ACM International Conference on Mobile Human-Computer Interaction (MobileHCI)
  • ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp)
  • ACM Conference on Human Factors in Computing Systems (CHI)
  • ACM Special Interest Group on Computer Graphics (SIGGRAPH)
  • ACM Special Interest Group on Computer Graphics in Asia (SIGGRAPH Asia)
  • ACM Symposium on User Interface Software and Technology (UIST)
  • ACM Symposium on Virtual Reality Software and Technology (VRST)
  • AAAI Conference on Artificial Intelligence (AAAI)
  • Asian Conference on Computer Vision (ACCV)
  • European Association for Computer Graphics (EG)
  • European Conference on Computer Vision (ECCV)
  • International Conference on Computer Vision and Pattern Recognition (CVPR)
  • International Conference on Learning Representations (ICLR)
  • International Conference on Machine Learning (ICML)
  • International Conference on Multimedia Modeling (MMM)
  • International Joint Conference on Artificial Intelligence (IJCAI)
  • International Society for Music Information Retrieval Conference (ISMIR)
  • Pacific Conference on Computer Graphics and Applications (PG)

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Online

Contact us

Office Info.

+886-3-5715131 Ext.42803

新竹市東區光復路二段101號 台達館 6樓 631室 ( Google Maps)

Rm. 631, Delta Building, No. 101, Section 2, Kuang-Fu Road, Hsinchu, Taiwan 30013, R.O.C.

Lab Info.

+886-3-5715131 Ext.33539

新竹市東區光復路二段101號 劉炯朗館 8樓 841室 ( Google Maps)

Rm. 841, EECS Building, No. 101, Section 2, Kuang-Fu Road, Hsinchu, Taiwan 30013, R.O.C.

新竹市東區光復路二段101號 劉炯朗館 8樓 831室 ( Google Maps)

Rm. 831, EECS Building, No. 101, Section 2, Kuang-Fu Road, Hsinchu, Taiwan 30013, R.O.C.