[AIXRLES] Workshop on AI & XR for learning, education and serious gaming

(IEEE AIVR 2022)

December 12-14, 2022 - Virtual (with satellite events)

News

Sept 28, 2022
Paper submission deadline for this workshop is extended to October 16, 2022.
Sept 28, 2022
Workshop on AI & XR for learning, education and serious gaming is now online!

Introduction

In recent years, artificial intelligence (AI), virtual reality (VR) and augmented reality (AR) have started to become widely used in learning and education. For example, simulations and serious games help students in STEM (science, technology, engineering and mathematics) to better understand abstract concepts or observe science phenomena more easily. Immersive sports learning/training in VR allows athletes to repeatedly practice with controlled configurations just like they do on the field or court. Sensor and AI technologies can be used to monitor the behavior of learners or trainees and further infer their learning or training effectiveness.

This workshop aims to provide an interdisciplinary platform for researchers to discuss their AI and VR/AR-related work in the context of learning, education, and serious gaming from both scientific and educational perspectives.
The topics of this workshop include, but are not limited to analyses and applications of the following areas:

Submission Types

We invite researchers and practitioners to submit their work in the form of a scientific technical paper or an application- or use-case centered paper.

Technical papers should be 4-8 pages long (excluding references) and describe original research of new ideas, analyses, or scientific studies related to AI/XR and learning. Preliminary results or prototype implementations are welcome as well.
Application papers should be 2-6 pages long (excluding references) and do not necessarily have to contain original research, but can, for example, describe best practices, new usage scenarios, and creative ideas of AI and XR usage in learning, training and education.

Submission Instructions

Authors are invited to submit a technical paper (4~8 pages excluding references) or Application papers (2~6 pages excluding references) in double-column IEEE format following the official IEEE Manuscript Formatting guidelines. Review will be double-blind, so please remove all author information in the submissions. Also consider the IEEE policies for publications (i.e., you must own copyright to all parts and the manuscript must be original work and not currently under review elsewhere). The conference proceedings will be published by IEEE Computer Society Press and included in the IEEE Xplore Digital Library. Submissions will undergo a thorough peer review by members for the international program committee.

Papers can be submitted via the EasyChair page for IEEE AIVR, using a specific track for this workshop.

Organization Committee

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Min-Chun Hu
(National Tsing Hua University, Taiwan)
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Wolfgang Hurst
(Universiteit Utrecht, Netherlands)
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Heide Lukosch
(University of Canterbury, New Zealand)

Program Committee

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Emanuel van Dongen
(Utrecht University, Netherlands)
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Kristi Jauregi Ondarra
(Utrecht University, Netherlands)
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Nina Rosa
(Utrecht University, Netherlands)
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Peter Vangorp
(Utrecht University, Netherlands)

Website Chair

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Calvin Ku
(National Tsing Hua University, Taiwan)
Workshop on AI & XR for learning, education and serious gaming
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