蔡菀倫
蘇俐文
柯采妍
張矽晶
張瑜真
鍾明芬
潘則佑
胡敏君
Tactic training plays a crucial role in basketball offensive plays.
With the aid of virtual reality, we propose a framework to improve
the effectiveness and experience of tactic learning. The framework
consists of a tactic input device and a wireless VR interaction system,
which allows the user to conveniently input target tactic and
practice in a high-fidelity circumstance. By the assistance of our
VR training system, the user can vividly experience how the tactics
are executed by viewing from the a specific player’s viewing direction.
Additionally, tactic movement guidance, action hint of how
to offense aggressively, and virtual defenders are rendered in our
system to make the training more realistic. By using the proposed
framework, players can strengthen their tactical nous and improve
the efficiency of tactic training.
Decision-making is an essential part in basketball offenses.
Offensive players need to make effective decisions to score a basket
in various defensive situations. Virtual reality has been widely used
in the training of sports players to strengthen their ability of
making optimal decisions by creating controllable and repeatable
training scenarios. We proposed a basketball offensive decision-making
training system. During the training, the trainee can intuitively
interact with the system by wearing a motion capture suit and be
trained in different virtual defensive scenarios designed by professional
coaches. The system will recognize the offensive action performed
by the user and provide correct suggestions when he/she makes a bad
offensive decision.
@INPROCEEDINGS{8026247, author={Wan-Lun Tsai and Min-Chun Hu}, booktitle={2018 ACM SIGGRAPH Posters}, title={Training assistant: strengthen your tactical nous with proficient virtual basketball players}, year={2018}, month={August},}